From a07d2024178106df99b82fe21a34402c5200e8f6 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sat, 15 Apr 2023 00:21:32 +0100 Subject: Add the dynamicPoint shader for instancing Same as dynamicPoint, but the model matrix is a vertex input --- gfx/gl/sceneShader.h | 1 + 1 file changed, 1 insertion(+) (limited to 'gfx/gl/sceneShader.h') diff --git a/gfx/gl/sceneShader.h b/gfx/gl/sceneShader.h index ed1bb79..0ccf152 100644 --- a/gfx/gl/sceneShader.h +++ b/gfx/gl/sceneShader.h @@ -80,6 +80,7 @@ public: SceneShader(); BasicProgram basic; + SceneProgram basicInst; WaterProgram water; AbsolutePosProgram landmass, absolute; PointLightShader pointLight; -- cgit v1.2.3