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authorDan Goodliffe <dan@randomdan.homeip.net>2024-09-23 20:12:48 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2024-09-23 20:12:48 +0100
commitdbbfd39eef3b4d063ab7cdeb8d139b1bc11ba72c (patch)
tree0a880b2d14ac152014649d32088b73f17bf77297 /gfx/gl/sceneShader.cpp
parentMerge branch 'sunpos' (diff)
parentPopulate all layers of shadow stencil with view from all around (diff)
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Psycho-rebased branch billboard-shadows on top of main
Diffstat (limited to 'gfx/gl/sceneShader.cpp')
-rw-r--r--gfx/gl/sceneShader.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/gfx/gl/sceneShader.cpp b/gfx/gl/sceneShader.cpp
index 4cbccb3..571538a 100644
--- a/gfx/gl/sceneShader.cpp
+++ b/gfx/gl/sceneShader.cpp
@@ -65,7 +65,7 @@ SceneShader::SceneProgram::setViewProjection(const GlobalPosition3D & viewPoint,
void
SceneShader::SceneProgram::setViewPort(const ViewPort & viewPort) const
{
- if (viewPortLoc >= 0) {
+ if (viewPortLoc) {
glUseProgram(*this);
glUniform(viewPortLoc, viewPort);
}