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| author | Dan Goodliffe <dan.goodliffe@octal.co.uk> | 2026-03-06 14:22:28 +0000 |
|---|---|---|
| committer | Dan Goodliffe <dan.goodliffe@octal.co.uk> | 2026-03-06 14:22:28 +0000 |
| commit | cf0ecc35ed114c6bf54fce9c6228d60dbba1a3b5 (patch) | |
| tree | 7ad39a785511e5137859dbef6c940124182b8447 /gfx/gl/sceneShader.cpp | |
| parent | Extend glVertexArray with VertexArrayConfigurator (diff) | |
| download | ilt-cf0ecc35ed114c6bf54fce9c6228d60dbba1a3b5.tar.bz2 ilt-cf0ecc35ed114c6bf54fce9c6228d60dbba1a3b5.tar.xz ilt-cf0ecc35ed114c6bf54fce9c6228d60dbba1a3b5.zip | |
Replace use of VertexArrayObject with glVertexArray/glBuffer DSA versions
Diffstat (limited to 'gfx/gl/sceneShader.cpp')
| -rw-r--r-- | gfx/gl/sceneShader.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/gfx/gl/sceneShader.cpp b/gfx/gl/sceneShader.cpp index 43e54a5..302edda 100644 --- a/gfx/gl/sceneShader.cpp +++ b/gfx/gl/sceneShader.cpp @@ -22,7 +22,7 @@ #include <gfx/gl/shaders/spotLight-vert.h> #include <gfx/gl/shaders/water-frag.h> #include <gfx/gl/shaders/water-vert.h> -#include <gfx/gl/vertexArrayObject.h> +#include <gl_traits.h> #include <glm/gtc/type_ptr.hpp> #include <glm/gtx/transform.hpp> #include <location.h> |
