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authorDan Goodliffe <dan.goodliffe@octal.co.uk>2026-03-06 14:22:28 +0000
committerDan Goodliffe <dan.goodliffe@octal.co.uk>2026-03-06 14:22:28 +0000
commitcf0ecc35ed114c6bf54fce9c6228d60dbba1a3b5 (patch)
tree7ad39a785511e5137859dbef6c940124182b8447 /gfx/gl/sceneShader.cpp
parentExtend glVertexArray with VertexArrayConfigurator (diff)
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Replace use of VertexArrayObject with glVertexArray/glBuffer DSA versions
Diffstat (limited to 'gfx/gl/sceneShader.cpp')
-rw-r--r--gfx/gl/sceneShader.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/gfx/gl/sceneShader.cpp b/gfx/gl/sceneShader.cpp
index 43e54a5..302edda 100644
--- a/gfx/gl/sceneShader.cpp
+++ b/gfx/gl/sceneShader.cpp
@@ -22,7 +22,7 @@
#include <gfx/gl/shaders/spotLight-vert.h>
#include <gfx/gl/shaders/water-frag.h>
#include <gfx/gl/shaders/water-vert.h>
-#include <gfx/gl/vertexArrayObject.h>
+#include <gl_traits.h>
#include <glm/gtc/type_ptr.hpp>
#include <glm/gtx/transform.hpp>
#include <location.h>