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authorDan Goodliffe <dan@randomdan.homeip.net>2023-04-15 00:21:32 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2023-04-15 00:21:32 +0100
commita07d2024178106df99b82fe21a34402c5200e8f6 (patch)
tree78ec748448b2a1f16823358fd750c407f9a54cc5 /gfx/gl/sceneShader.cpp
parentRename lots of shader files (diff)
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Add the dynamicPoint shader for instancing
Same as dynamicPoint, but the model matrix is a vertex input
Diffstat (limited to 'gfx/gl/sceneShader.cpp')
-rw-r--r--gfx/gl/sceneShader.cpp7
1 files changed, 6 insertions, 1 deletions
diff --git a/gfx/gl/sceneShader.cpp b/gfx/gl/sceneShader.cpp
index bcd0590..54f5737 100644
--- a/gfx/gl/sceneShader.cpp
+++ b/gfx/gl/sceneShader.cpp
@@ -8,6 +8,7 @@
#include <gfx/gl/shaders/gs-pointLight.h>
#include <gfx/gl/shaders/gs-spotLight.h>
#include <gfx/gl/shaders/vs-dynamicPoint.h>
+#include <gfx/gl/shaders/vs-dynamicPointInst.h>
#include <gfx/gl/shaders/vs-fixedPoint.h>
#include <gfx/gl/shaders/vs-pointLight.h>
#include <gfx/gl/shaders/vs-spotLight.h>
@@ -18,7 +19,11 @@
#include <location.hpp>
#include <maths.h>
-SceneShader::SceneShader() : landmass {fixedPoint_vs, landmass_fs}, absolute {fixedPoint_vs, material_fs} { }
+SceneShader::SceneShader() :
+ basicInst {dynamicPointInst_vs, material_fs}, landmass {fixedPoint_vs, landmass_fs}, absolute {fixedPoint_vs,
+ material_fs}
+{
+}
void
SceneShader::setViewProjection(const glm::mat4 & viewProjection) const