From a07d2024178106df99b82fe21a34402c5200e8f6 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sat, 15 Apr 2023 00:21:32 +0100 Subject: Add the dynamicPoint shader for instancing Same as dynamicPoint, but the model matrix is a vertex input --- gfx/gl/sceneShader.cpp | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) (limited to 'gfx/gl/sceneShader.cpp') diff --git a/gfx/gl/sceneShader.cpp b/gfx/gl/sceneShader.cpp index bcd0590..54f5737 100644 --- a/gfx/gl/sceneShader.cpp +++ b/gfx/gl/sceneShader.cpp @@ -8,6 +8,7 @@ #include #include #include +#include #include #include #include @@ -18,7 +19,11 @@ #include #include -SceneShader::SceneShader() : landmass {fixedPoint_vs, landmass_fs}, absolute {fixedPoint_vs, material_fs} { } +SceneShader::SceneShader() : + basicInst {dynamicPointInst_vs, material_fs}, landmass {fixedPoint_vs, landmass_fs}, absolute {fixedPoint_vs, + material_fs} +{ +} void SceneShader::setViewProjection(const glm::mat4 & viewProjection) const -- cgit v1.2.3