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| author | Dan Goodliffe <dan.goodliffe@octal.co.uk> | 2026-03-06 14:22:28 +0000 |
|---|---|---|
| committer | Dan Goodliffe <dan.goodliffe@octal.co.uk> | 2026-03-06 14:22:28 +0000 |
| commit | cf0ecc35ed114c6bf54fce9c6228d60dbba1a3b5 (patch) | |
| tree | 7ad39a785511e5137859dbef6c940124182b8447 /gfx/gl/sceneRenderer.cpp | |
| parent | Extend glVertexArray with VertexArrayConfigurator (diff) | |
| download | ilt-cf0ecc35ed114c6bf54fce9c6228d60dbba1a3b5.tar.bz2 ilt-cf0ecc35ed114c6bf54fce9c6228d60dbba1a3b5.tar.xz ilt-cf0ecc35ed114c6bf54fce9c6228d60dbba1a3b5.zip | |
Replace use of VertexArrayObject with glVertexArray/glBuffer DSA versions
Diffstat (limited to 'gfx/gl/sceneRenderer.cpp')
| -rw-r--r-- | gfx/gl/sceneRenderer.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/gfx/gl/sceneRenderer.cpp b/gfx/gl/sceneRenderer.cpp index 15dde1b..e67711b 100644 --- a/gfx/gl/sceneRenderer.cpp +++ b/gfx/gl/sceneRenderer.cpp @@ -1,6 +1,5 @@ #include "sceneRenderer.h" #include "maths.h" -#include "vertexArrayObject.h" #include <gfx/gl/shaders/directionalLight-frag.h> #include <gfx/gl/shaders/lighting-frag.h> #include <gfx/gl/shaders/lighting-vert.h> @@ -22,7 +21,7 @@ SceneRenderer::SceneRenderer(ScreenAbsCoord s, GLuint o, glDebugScope) : lighting {lighting_vert, lighting_frag}, shadowMapper {{2048, 2048}} { shader.setViewPort({0, 0, size.x, size.y}); - VertexArrayObject {displayVAO}.addAttribs<glm::i8vec4>(displayVBO, displayVAOdata); + displayVAO.configure().addAttribs<glm::i8vec4>(0, displayVBO, displayVAOdata); const auto configuregdata = [this](const auto & data, const std::initializer_list<GLint> iformats, const GLenum format, const GLenum attachment) { |
