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authorDan Goodliffe <dan.goodliffe@octal.co.uk>2026-03-06 14:22:28 +0000
committerDan Goodliffe <dan.goodliffe@octal.co.uk>2026-03-06 14:22:28 +0000
commitcf0ecc35ed114c6bf54fce9c6228d60dbba1a3b5 (patch)
tree7ad39a785511e5137859dbef6c940124182b8447 /gfx/gl/sceneRenderer.cpp
parentExtend glVertexArray with VertexArrayConfigurator (diff)
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Replace use of VertexArrayObject with glVertexArray/glBuffer DSA versions
Diffstat (limited to 'gfx/gl/sceneRenderer.cpp')
-rw-r--r--gfx/gl/sceneRenderer.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/gfx/gl/sceneRenderer.cpp b/gfx/gl/sceneRenderer.cpp
index 15dde1b..e67711b 100644
--- a/gfx/gl/sceneRenderer.cpp
+++ b/gfx/gl/sceneRenderer.cpp
@@ -1,6 +1,5 @@
#include "sceneRenderer.h"
#include "maths.h"
-#include "vertexArrayObject.h"
#include <gfx/gl/shaders/directionalLight-frag.h>
#include <gfx/gl/shaders/lighting-frag.h>
#include <gfx/gl/shaders/lighting-vert.h>
@@ -22,7 +21,7 @@ SceneRenderer::SceneRenderer(ScreenAbsCoord s, GLuint o, glDebugScope) :
lighting {lighting_vert, lighting_frag}, shadowMapper {{2048, 2048}}
{
shader.setViewPort({0, 0, size.x, size.y});
- VertexArrayObject {displayVAO}.addAttribs<glm::i8vec4>(displayVBO, displayVAOdata);
+ displayVAO.configure().addAttribs<glm::i8vec4>(0, displayVBO, displayVAOdata);
const auto configuregdata = [this](const auto & data, const std::initializer_list<GLint> iformats,
const GLenum format, const GLenum attachment) {