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authorDan Goodliffe <dan@randomdan.homeip.net>2022-12-03 03:41:32 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2022-12-03 03:41:32 +0000
commitaa75b018f3b97c72b57de68867417cbda51439c3 (patch)
tree446efaad2727ae6bff6433e8bfbf590e99d5e310 /gfx/gl/sceneProvider.h
parentAdd GL_DEBUG_OUTPUT with boost test error handling to test-render context (diff)
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Initial commit of the shadow map generator and shadows render interface
Lots of hard coding, buggy in places, far from great, but the basics work.
Diffstat (limited to 'gfx/gl/sceneProvider.h')
-rw-r--r--gfx/gl/sceneProvider.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/gfx/gl/sceneProvider.h b/gfx/gl/sceneProvider.h
index a966f9c..ef269b3 100644
--- a/gfx/gl/sceneProvider.h
+++ b/gfx/gl/sceneProvider.h
@@ -1,6 +1,7 @@
#pragma once
class SceneRenderer;
+class ShadowMapper;
class SceneShader;
class SceneProvider {
@@ -9,4 +10,5 @@ public:
virtual void content(const SceneShader &) const = 0;
virtual void environment(const SceneShader &, const SceneRenderer &) const;
virtual void lights(const SceneShader &) const = 0;
+ virtual void shadows(const ShadowMapper &) const;
};