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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-12-03 03:41:32 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-12-03 03:41:32 +0000 |
commit | aa75b018f3b97c72b57de68867417cbda51439c3 (patch) | |
tree | 446efaad2727ae6bff6433e8bfbf590e99d5e310 /gfx/gl/sceneProvider.h | |
parent | Add GL_DEBUG_OUTPUT with boost test error handling to test-render context (diff) | |
download | ilt-aa75b018f3b97c72b57de68867417cbda51439c3.tar.bz2 ilt-aa75b018f3b97c72b57de68867417cbda51439c3.tar.xz ilt-aa75b018f3b97c72b57de68867417cbda51439c3.zip |
Initial commit of the shadow map generator and shadows render interface
Lots of hard coding, buggy in places, far from great, but the basics
work.
Diffstat (limited to 'gfx/gl/sceneProvider.h')
-rw-r--r-- | gfx/gl/sceneProvider.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/gfx/gl/sceneProvider.h b/gfx/gl/sceneProvider.h index a966f9c..ef269b3 100644 --- a/gfx/gl/sceneProvider.h +++ b/gfx/gl/sceneProvider.h @@ -1,6 +1,7 @@ #pragma once class SceneRenderer; +class ShadowMapper; class SceneShader; class SceneProvider { @@ -9,4 +10,5 @@ public: virtual void content(const SceneShader &) const = 0; virtual void environment(const SceneShader &, const SceneRenderer &) const; virtual void lights(const SceneShader &) const = 0; + virtual void shadows(const ShadowMapper &) const; }; |