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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-11-03 19:47:46 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-11-03 19:48:31 +0000 |
commit | c3eea71370eb94cff1fd96185458643fab6eb2c5 (patch) | |
tree | cb331dd81d9cb36d69e1b659353796ec170a78e4 /gfx/gl/programHandle.h | |
parent | Rename Shader to SceneShader (diff) | |
download | ilt-c3eea71370eb94cff1fd96185458643fab6eb2c5.tar.bz2 ilt-c3eea71370eb94cff1fd96185458643fab6eb2c5.tar.xz ilt-c3eea71370eb94cff1fd96185458643fab6eb2c5.zip |
Restructure how shaders are worked with
Needs a tidy-up
Diffstat (limited to 'gfx/gl/programHandle.h')
-rw-r--r-- | gfx/gl/programHandle.h | 13 |
1 files changed, 0 insertions, 13 deletions
diff --git a/gfx/gl/programHandle.h b/gfx/gl/programHandle.h deleted file mode 100644 index a2a7a2d..0000000 --- a/gfx/gl/programHandle.h +++ /dev/null @@ -1,13 +0,0 @@ -#pragma once - -#include <GL/glew.h> -#include <glRef.hpp> - -class ProgramHandleBase { -public: - ProgramHandleBase(GLuint, GLuint); - using ProgramRef = glRef<GLuint, &__glewCreateProgram, &__glewDeleteProgram>; - - ProgramRef m_program; - GLint viewProjection_uniform, model_uniform; -}; |