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authorDan Goodliffe <dan@randomdan.homeip.net>2022-11-03 19:47:46 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2022-11-03 19:48:31 +0000
commitc3eea71370eb94cff1fd96185458643fab6eb2c5 (patch)
treecb331dd81d9cb36d69e1b659353796ec170a78e4 /gfx/gl/programHandle.h
parentRename Shader to SceneShader (diff)
downloadilt-c3eea71370eb94cff1fd96185458643fab6eb2c5.tar.bz2
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Restructure how shaders are worked with
Needs a tidy-up
Diffstat (limited to 'gfx/gl/programHandle.h')
-rw-r--r--gfx/gl/programHandle.h13
1 files changed, 0 insertions, 13 deletions
diff --git a/gfx/gl/programHandle.h b/gfx/gl/programHandle.h
deleted file mode 100644
index a2a7a2d..0000000
--- a/gfx/gl/programHandle.h
+++ /dev/null
@@ -1,13 +0,0 @@
-#pragma once
-
-#include <GL/glew.h>
-#include <glRef.hpp>
-
-class ProgramHandleBase {
-public:
- ProgramHandleBase(GLuint, GLuint);
- using ProgramRef = glRef<GLuint, &__glewCreateProgram, &__glewDeleteProgram>;
-
- ProgramRef m_program;
- GLint viewProjection_uniform, model_uniform;
-};