summaryrefslogtreecommitdiff
path: root/gfx/gl/instanceVertices.h
diff options
context:
space:
mode:
authorDan Goodliffe <dan.goodliffe@octal.co.uk>2026-03-30 13:04:36 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2026-03-31 00:37:24 +0100
commitfb78c88576d9fed90ee69dfa35a9fbd3179ff486 (patch)
tree3666e8c7a7ebf56b5d9e6919093c3a9c7766a750 /gfx/gl/instanceVertices.h
parentUse uint32_t for indexes in InstanceVertices (diff)
downloadilt-fb78c88576d9fed90ee69dfa35a9fbd3179ff486.tar.bz2
ilt-fb78c88576d9fed90ee69dfa35a9fbd3179ff486.tar.xz
ilt-fb78c88576d9fed90ee69dfa35a9fbd3179ff486.zip
Use a single buffer for the location/rotation data of all renderable objects
Removes the BufferedLocation and BufferedLocationUpdater mess. Note: appears to break bogie rendering in asset factory test only, same symptom as broken network render test? (out of date buffer data)
Diffstat (limited to 'gfx/gl/instanceVertices.h')
-rw-r--r--gfx/gl/instanceVertices.h8
1 files changed, 7 insertions, 1 deletions
diff --git a/gfx/gl/instanceVertices.h b/gfx/gl/instanceVertices.h
index e31fa83..9963a96 100644
--- a/gfx/gl/instanceVertices.h
+++ b/gfx/gl/instanceVertices.h
@@ -128,6 +128,12 @@ public:
return base::begin().base().bufferName();
}
+ [[nodiscard]] GLuint
+ indexBufferName() const
+ {
+ return index.begin().base().bufferName();
+ }
+
using typename base::value_type;
using base::at;
@@ -232,7 +238,7 @@ protected:
}
// Index into buffer given to nth proxy
- std::vector<IndexT> index;
+ glVector<IndexT> index;
std::vector<IndexT> reverseIndex;
// List of free spaces in index
std::vector<IndexT> unused;