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| author | Dan Goodliffe <dan.goodliffe@octal.co.uk> | 2026-03-30 13:04:36 +0100 |
|---|---|---|
| committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-03-31 00:37:24 +0100 |
| commit | fb78c88576d9fed90ee69dfa35a9fbd3179ff486 (patch) | |
| tree | 3666e8c7a7ebf56b5d9e6919093c3a9c7766a750 /gfx/gl/instanceVertices.h | |
| parent | Use uint32_t for indexes in InstanceVertices (diff) | |
| download | ilt-fb78c88576d9fed90ee69dfa35a9fbd3179ff486.tar.bz2 ilt-fb78c88576d9fed90ee69dfa35a9fbd3179ff486.tar.xz ilt-fb78c88576d9fed90ee69dfa35a9fbd3179ff486.zip | |
Use a single buffer for the location/rotation data of all renderable objects
Removes the BufferedLocation and BufferedLocationUpdater mess.
Note: appears to break bogie rendering in asset factory test only, same
symptom as broken network render test? (out of date buffer data)
Diffstat (limited to 'gfx/gl/instanceVertices.h')
| -rw-r--r-- | gfx/gl/instanceVertices.h | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/gfx/gl/instanceVertices.h b/gfx/gl/instanceVertices.h index e31fa83..9963a96 100644 --- a/gfx/gl/instanceVertices.h +++ b/gfx/gl/instanceVertices.h @@ -128,6 +128,12 @@ public: return base::begin().base().bufferName(); } + [[nodiscard]] GLuint + indexBufferName() const + { + return index.begin().base().bufferName(); + } + using typename base::value_type; using base::at; @@ -232,7 +238,7 @@ protected: } // Index into buffer given to nth proxy - std::vector<IndexT> index; + glVector<IndexT> index; std::vector<IndexT> reverseIndex; // List of free spaces in index std::vector<IndexT> unused; |
