summaryrefslogtreecommitdiff
path: root/gfx/gl/glSource.h
diff options
context:
space:
mode:
authorDan Goodliffe <dan@randomdan.homeip.net>2022-11-03 19:47:46 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2022-11-03 19:48:31 +0000
commitc3eea71370eb94cff1fd96185458643fab6eb2c5 (patch)
treecb331dd81d9cb36d69e1b659353796ec170a78e4 /gfx/gl/glSource.h
parentRename Shader to SceneShader (diff)
downloadilt-c3eea71370eb94cff1fd96185458643fab6eb2c5.tar.bz2
ilt-c3eea71370eb94cff1fd96185458643fab6eb2c5.tar.xz
ilt-c3eea71370eb94cff1fd96185458643fab6eb2c5.zip
Restructure how shaders are worked with
Needs a tidy-up
Diffstat (limited to 'gfx/gl/glSource.h')
-rw-r--r--gfx/gl/glSource.h16
1 files changed, 0 insertions, 16 deletions
diff --git a/gfx/gl/glSource.h b/gfx/gl/glSource.h
deleted file mode 100644
index c6b1f41..0000000
--- a/gfx/gl/glSource.h
+++ /dev/null
@@ -1,16 +0,0 @@
-#pragma once
-
-#include <GL/glew.h>
-#include <glRef.hpp>
-#include <string_view>
-
-struct GLsource {
- using ShaderRef = glRef<GLuint, &__glewCreateShader, &__glewDeleteShader>;
-
- const GLchar * text;
- GLint len;
- GLuint type;
-
- [[nodiscard]] ShaderRef compile() const;
- static void CheckShaderError(GLuint shader, GLuint flag, bool isProgram, std::string_view errorMessage);
-};