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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-11-03 19:47:46 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-11-03 19:48:31 +0000 |
commit | c3eea71370eb94cff1fd96185458643fab6eb2c5 (patch) | |
tree | cb331dd81d9cb36d69e1b659353796ec170a78e4 /gfx/gl/glSource.cpp | |
parent | Rename Shader to SceneShader (diff) | |
download | ilt-c3eea71370eb94cff1fd96185458643fab6eb2c5.tar.bz2 ilt-c3eea71370eb94cff1fd96185458643fab6eb2c5.tar.xz ilt-c3eea71370eb94cff1fd96185458643fab6eb2c5.zip |
Restructure how shaders are worked with
Needs a tidy-up
Diffstat (limited to 'gfx/gl/glSource.cpp')
-rw-r--r-- | gfx/gl/glSource.cpp | 40 |
1 files changed, 0 insertions, 40 deletions
diff --git a/gfx/gl/glSource.cpp b/gfx/gl/glSource.cpp deleted file mode 100644 index 962d096..0000000 --- a/gfx/gl/glSource.cpp +++ /dev/null @@ -1,40 +0,0 @@ -#include "glSource.h" -#include <array> -#include <stdexcept> -#include <string> - -GLsource::ShaderRef -GLsource::compile() const -{ - ShaderRef id {type}; - glShaderSource(id, 1, &text, &len); - glCompileShader(id); - - CheckShaderError(id, GL_COMPILE_STATUS, false, "Error compiling shader!"); - return id; -} - -void -GLsource::CheckShaderError(GLuint shader, GLuint flag, bool isProgram, std::string_view errorMessage) -{ - GLint success = 0; - - if (isProgram) { - glGetProgramiv(shader, flag, &success); - } - else { - glGetShaderiv(shader, flag, &success); - } - - if (success == GL_FALSE) { - std::array<GLchar, 1024> error {}; - if (isProgram) { - glGetProgramInfoLog(shader, error.size(), nullptr, error.data()); - } - else { - glGetShaderInfoLog(shader, error.size(), nullptr, error.data()); - } - - throw std::runtime_error {std::string {errorMessage} + ": '" + std::string {error.data(), error.size()} + "'"}; - } -} |