From c3eea71370eb94cff1fd96185458643fab6eb2c5 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Thu, 3 Nov 2022 19:47:46 +0000 Subject: Restructure how shaders are worked with Needs a tidy-up --- gfx/gl/glSource.cpp | 40 ---------------------------------------- 1 file changed, 40 deletions(-) delete mode 100644 gfx/gl/glSource.cpp (limited to 'gfx/gl/glSource.cpp') diff --git a/gfx/gl/glSource.cpp b/gfx/gl/glSource.cpp deleted file mode 100644 index 962d096..0000000 --- a/gfx/gl/glSource.cpp +++ /dev/null @@ -1,40 +0,0 @@ -#include "glSource.h" -#include -#include -#include - -GLsource::ShaderRef -GLsource::compile() const -{ - ShaderRef id {type}; - glShaderSource(id, 1, &text, &len); - glCompileShader(id); - - CheckShaderError(id, GL_COMPILE_STATUS, false, "Error compiling shader!"); - return id; -} - -void -GLsource::CheckShaderError(GLuint shader, GLuint flag, bool isProgram, std::string_view errorMessage) -{ - GLint success = 0; - - if (isProgram) { - glGetProgramiv(shader, flag, &success); - } - else { - glGetShaderiv(shader, flag, &success); - } - - if (success == GL_FALSE) { - std::array error {}; - if (isProgram) { - glGetProgramInfoLog(shader, error.size(), nullptr, error.data()); - } - else { - glGetShaderInfoLog(shader, error.size(), nullptr, error.data()); - } - - throw std::runtime_error {std::string {errorMessage} + ": '" + std::string {error.data(), error.size()} + "'"}; - } -} -- cgit v1.2.3