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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-09 23:29:00 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-09 23:29:00 +0100 |
commit | b6b3944e9507f337f77a72ea44b5c0ccba7a2c01 (patch) | |
tree | a487df54853522f973ed987006e787117804b9eb /gfx/gl/camera.h | |
parent | Swap messy glmvec wrapper for OpenMesh Point/Normal with real glm::vec and a ... (diff) | |
parent | Move remaining split/plane functions to use library (diff) | |
download | ilt-b6b3944e9507f337f77a72ea44b5c0ccba7a2c01.tar.bz2 ilt-b6b3944e9507f337f77a72ea44b5c0ccba7a2c01.tar.xz ilt-b6b3944e9507f337f77a72ea44b5c0ccba7a2c01.zip |
Merge branch 'model-factory-textures'
Diffstat (limited to 'gfx/gl/camera.h')
-rw-r--r-- | gfx/gl/camera.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/gfx/gl/camera.h b/gfx/gl/camera.h index 9685a7d..b5611f8 100644 --- a/gfx/gl/camera.h +++ b/gfx/gl/camera.h @@ -72,7 +72,7 @@ private: glm::vec3 forward;
glm::vec3 up;
- float fov, aspect, near, far;
+ float near, far;
glm::mat4 projection;
glm::mat4 viewProjection, inverseViewProjection;
};
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