diff options
author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-11-16 00:07:48 +0000 |
---|---|---|
committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-11-16 00:07:48 +0000 |
commit | b7fadd730a78671a0eaf55c36df24c04661ef2c3 (patch) | |
tree | a9d5bce62b3c6e42008d7e0f637665aa97b73764 /gfx/gl/camera.h | |
parent | Don't write null value for pointers (diff) | |
download | ilt-b7fadd730a78671a0eaf55c36df24c04661ef2c3.tar.bz2 ilt-b7fadd730a78671a0eaf55c36df24c04661ef2c3.tar.xz ilt-b7fadd730a78671a0eaf55c36df24c04661ef2c3.zip |
Swap y,z axis
This was a pain... but all the coords make much more sense now and a lot of mystery negation has disappeared.
Diffstat (limited to 'gfx/gl/camera.h')
-rw-r--r-- | gfx/gl/camera.h | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/gfx/gl/camera.h b/gfx/gl/camera.h index 3d8ece4..72f699d 100644 --- a/gfx/gl/camera.h +++ b/gfx/gl/camera.h @@ -9,12 +9,6 @@ public: [[nodiscard]] glm::mat4 GetViewProjection() const;
- void MoveForward(float amt);
- void SlideForward(float amt);
- void MoveRight(float amt);
- void Pitch(float angle);
- void RotateY(float angle);
-
glm::vec3 pos;
glm::vec3 forward;
glm::vec3 up;
|