From b7fadd730a78671a0eaf55c36df24c04661ef2c3 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Tue, 16 Nov 2021 00:07:48 +0000 Subject: Swap y,z axis This was a pain... but all the coords make much more sense now and a lot of mystery negation has disappeared. --- gfx/gl/camera.h | 6 ------ 1 file changed, 6 deletions(-) (limited to 'gfx/gl/camera.h') diff --git a/gfx/gl/camera.h b/gfx/gl/camera.h index 3d8ece4..72f699d 100644 --- a/gfx/gl/camera.h +++ b/gfx/gl/camera.h @@ -9,12 +9,6 @@ public: [[nodiscard]] glm::mat4 GetViewProjection() const; - void MoveForward(float amt); - void SlideForward(float amt); - void MoveRight(float amt); - void Pitch(float angle); - void RotateY(float angle); - glm::vec3 pos; glm::vec3 forward; glm::vec3 up; -- cgit v1.2.3