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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-02-26 19:36:06 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-02-26 20:07:05 +0000 |
commit | 3779d090f0bde96edca5b700fdfdf12a584992fa (patch) | |
tree | 4f0a20588f64e57a962518d7cf08cf1e48a1b205 /gfx/gl/camera.h | |
parent | Name Worker threads if supported (diff) | |
download | ilt-3779d090f0bde96edca5b700fdfdf12a584992fa.tar.bz2 ilt-3779d090f0bde96edca5b700fdfdf12a584992fa.tar.xz ilt-3779d090f0bde96edca5b700fdfdf12a584992fa.zip |
Split meshes by surface and tile
Tile is derived per face based on the first vertices point rounded to
roughly 1km.
Diffstat (limited to 'gfx/gl/camera.h')
0 files changed, 0 insertions, 0 deletions