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authorDan Goodliffe <dan@randomdan.homeip.net>2024-02-24 00:10:27 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2024-02-24 00:10:27 +0000
commit80529930ea3bc874c8da22c66343745ff6fdd45b (patch)
tree6441b090f24cf33638c5257e6b9eea4f14929503 /gfx/gl/camera.cpp
parentMerge branch 'glcontainer-fix' (diff)
downloadilt-80529930ea3bc874c8da22c66343745ff6fdd45b.tar.bz2
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Simplify vector addition/subtraction with differnt types
Automatically applies correct rounding with float to int operations, adjusts test expectations accordingly.
Diffstat (limited to 'gfx/gl/camera.cpp')
-rw-r--r--gfx/gl/camera.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/gfx/gl/camera.cpp b/gfx/gl/camera.cpp
index fb711dd..82b11a6 100644
--- a/gfx/gl/camera.cpp
+++ b/gfx/gl/camera.cpp
@@ -43,7 +43,7 @@ Camera::extentsAtDist(const GlobalDistance dist) const
if (target.z < -1500) {
const CalcPosition3D diff = target - position;
const CalcDistance limit = -1500 - position.z;
- return {position + GlobalPosition3D((limit * diff) / diff.z), (limit * dist) / diff.z};
+ return {position + ((limit * diff) / diff.z), (limit * dist) / diff.z};
}
return {target, dist};
};