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authorDan Goodliffe <dan@randomdan.homeip.net>2025-02-26 19:36:06 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2025-02-26 20:07:05 +0000
commit3779d090f0bde96edca5b700fdfdf12a584992fa (patch)
tree4f0a20588f64e57a962518d7cf08cf1e48a1b205 /gfx/gl/camera.cpp
parentName Worker threads if supported (diff)
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Split meshes by surface and tile
Tile is derived per face based on the first vertices point rounded to roughly 1km.
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