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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-03-07 20:35:42 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-03-11 01:13:59 +0000 |
commit | af6b27fa0a3b16d7d0fe7f7be33109af1dcf5f88 (patch) | |
tree | f5b76d6ce4a08c53415cf1b72708f32c2cf5c506 /gfx/frustum.h | |
parent | AxisAlignedBoundingBox construct from range instead of span (diff) | |
download | ilt-af6b27fa0a3b16d7d0fe7f7be33109af1dcf5f88.tar.bz2 ilt-af6b27fa0a3b16d7d0fe7f7be33109af1dcf5f88.tar.xz ilt-af6b27fa0a3b16d7d0fe7f7be33109af1dcf5f88.zip |
Construct terrain tile AxisAlignedBoundingBox during mesh generation
No surface is simply the tile bounds, but with a surface, it's
constrained to just the bounds of the surface itself.
Diffstat (limited to 'gfx/frustum.h')
0 files changed, 0 insertions, 0 deletions