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authorDan Goodliffe <dan@randomdan.homeip.net>2021-12-13 23:47:30 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2021-12-13 23:47:30 +0000
commit1686a01b6ae7467e71eac247078248de4a3b3423 (patch)
tree53716ce767b1b775dc06f658a41a647bddbbeac1 /gfx/followCameraController.h
parentMove TickDuration to its own files (diff)
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Refactor to start splitting out UI components
Diffstat (limited to 'gfx/followCameraController.h')
-rw-r--r--gfx/followCameraController.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/gfx/followCameraController.h b/gfx/followCameraController.h
index ef2000d..cfe70c2 100644
--- a/gfx/followCameraController.h
+++ b/gfx/followCameraController.h
@@ -1,7 +1,6 @@
#ifndef FOLLOW_CAMERA_CONTROLLER_H
#define FOLLOW_CAMERA_CONTROLLER_H
-#include "game/worldobject.h"
#include <game/vehicles/vehicle.h>
#include <gfx/camera_controller.h>
@@ -12,8 +11,6 @@ public:
enum class Mode { Pan, Ride, ISO };
explicit FollowCameraController(VehicleWPtr, Mode = Mode::Pan);
- void tick(TickDuration) override { }
-
void updateCamera(Camera * camera) const override;
private: