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| author | Dan Goodliffe <dan.goodliffe@octal.co.uk> | 2026-03-30 13:04:36 +0100 |
|---|---|---|
| committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-03-31 00:37:24 +0100 |
| commit | fb78c88576d9fed90ee69dfa35a9fbd3179ff486 (patch) | |
| tree | 3666e8c7a7ebf56b5d9e6919093c3a9c7766a750 /gfx/followCameraController.cpp | |
| parent | Use uint32_t for indexes in InstanceVertices (diff) | |
| download | ilt-fb78c88576d9fed90ee69dfa35a9fbd3179ff486.tar.bz2 ilt-fb78c88576d9fed90ee69dfa35a9fbd3179ff486.tar.xz ilt-fb78c88576d9fed90ee69dfa35a9fbd3179ff486.zip | |
Use a single buffer for the location/rotation data of all renderable objects
Removes the BufferedLocation and BufferedLocationUpdater mess.
Note: appears to break bogie rendering in asset factory test only, same
symptom as broken network render test? (out of date buffer data)
Diffstat (limited to 'gfx/followCameraController.cpp')
| -rw-r--r-- | gfx/followCameraController.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/gfx/followCameraController.cpp b/gfx/followCameraController.cpp index d7bbc0b..c3a5d08 100644 --- a/gfx/followCameraController.cpp +++ b/gfx/followCameraController.cpp @@ -4,7 +4,6 @@ #include <glm/glm.hpp> #include <location.h> #include <maths.h> -#include <memory> #include <tuple> #include <utility> @@ -15,7 +14,7 @@ FollowCameraController::updateCamera(Camera * camera) const { const auto [pos, rot] = [this]() { const auto t {target.lock()}; - return std::tie(t->getLocation().pos, t->getLocation().rot); + return std::make_pair(t->getLocation().pos, t->getLocation().rot); }(); switch (mode) { |
