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| author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-08-10 18:01:13 +0100 |
|---|---|---|
| committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-08-10 18:10:04 +0100 |
| commit | 26c60d5ace9b2a0667a930c4c92a3990a1d7d1dc (patch) | |
| tree | 7244d9e1902d2a2c90ad2e92e00ea53343c288cf /game | |
| parent | Pull material detail function into a common file (diff) | |
| download | ilt-26c60d5ace9b2a0667a930c4c92a3990a1d7d1dc.tar.bz2 ilt-26c60d5ace9b2a0667a930c4c92a3990a1d7d1dc.tar.xz ilt-26c60d5ace9b2a0667a930c4c92a3990a1d7d1dc.zip | |
Fix texture usage via materials in shadows
This is a mess of a commit much like the shader folder, need a better way of dealing
with them.
Diffstat (limited to 'game')
0 files changed, 0 insertions, 0 deletions
