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authorDan Goodliffe <dan@randomdan.homeip.net>2021-12-13 17:46:59 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2021-12-13 19:25:08 +0000
commit3acea6d17bee24c2079c0eeb33694c2539debabd (patch)
tree40f29a051d9306508635231bfd40168abb42d735 /game/worldobject.h
parentIntroduce the UI shader (diff)
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Move TickDuration to its own files
Diffstat (limited to 'game/worldobject.h')
-rw-r--r--game/worldobject.h4
1 files changed, 1 insertions, 3 deletions
diff --git a/game/worldobject.h b/game/worldobject.h
index 0340ac4..ba77cd0 100644
--- a/game/worldobject.h
+++ b/game/worldobject.h
@@ -1,11 +1,9 @@
#ifndef WORLDOBJECT_H
#define WORLDOBJECT_H
-#include <chrono>
+#include "chronology.hpp"
#include <special_members.hpp>
-using TickDuration = std::chrono::duration<float, std::chrono::seconds::period>;
-
class WorldObject {
public:
WorldObject() = default;