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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-04-04 20:06:36 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-04-04 20:06:36 +0100 |
commit | 30b027f84772d4b1d18eebd03b83ce3a5966d5fe (patch) | |
tree | bf1f424ee3c92516d652934cf502ee06f60c57e5 /game/water.h | |
parent | Simplify vector addition/subtraction with differnt types (diff) | |
parent | Remove wireframe mode from test renders (diff) | |
download | ilt-30b027f84772d4b1d18eebd03b83ce3a5966d5fe.tar.bz2 ilt-30b027f84772d4b1d18eebd03b83ce3a5966d5fe.tar.xz ilt-30b027f84772d4b1d18eebd03b83ce3a5966d5fe.zip |
Merge remote-tracking branch 'origin/deform-terrain'
Two related issues remain:
* Terrain self shadowing is common and handled poorly
* Odd, but mathematically correct patterns/stripes in feature boundaries
Neither of these relate directly to deformation.
Diffstat (limited to 'game/water.h')
0 files changed, 0 insertions, 0 deletions