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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-03-06 00:25:22 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-03-07 02:04:35 +0000 |
commit | 625b78bba16dcbbe97fa84bbf8f2273472d79ade (patch) | |
tree | 726fb728ee2f04eeed06875cb59c46cd5147a311 /game/water.h | |
parent | Split core view definition out of Camera into Frustum (diff) | |
download | ilt-625b78bba16dcbbe97fa84bbf8f2273472d79ade.tar.bz2 ilt-625b78bba16dcbbe97fa84bbf8f2273472d79ade.tar.xz ilt-625b78bba16dcbbe97fa84bbf8f2273472d79ade.zip |
Pass frustum into render functions
Support for culling objects outside the view frustum
Diffstat (limited to 'game/water.h')
-rw-r--r-- | game/water.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/game/water.h b/game/water.h index ba46703..f9fe080 100644 --- a/game/water.h +++ b/game/water.h @@ -16,7 +16,7 @@ class Water : public WorldObject, public Renderable { public: explicit Water(std::shared_ptr<GeoData>); - void render(const SceneShader & shader) const override; + void render(const SceneShader & shader, const Frustum &) const override; void tick(TickDuration) override; float waveCycle {0.F}; |