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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-03-22 12:17:57 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-03-22 12:17:57 +0000 |
commit | fcca8bc835db65ac170d1148d52a815df8838d53 (patch) | |
tree | c28d017961cb05f6360042e7a089f10641f174b4 /game/vehicles | |
parent | Add ManyPtr which tracks specified subclasses (diff) | |
download | ilt-fcca8bc835db65ac170d1148d52a815df8838d53.tar.bz2 ilt-fcca8bc835db65ac170d1148d52a815df8838d53.tar.xz ilt-fcca8bc835db65ac170d1148d52a815df8838d53.zip |
Invert how shared/unique is specified for Collection
Template param is a pointer now, typedefs added for ease.
Diffstat (limited to 'game/vehicles')
-rw-r--r-- | game/vehicles/train.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/game/vehicles/train.h b/game/vehicles/train.h index 4933347..88e30f9 100644 --- a/game/vehicles/train.h +++ b/game/vehicles/train.h @@ -15,7 +15,7 @@ class SceneShader; class ShadowMapper; template<typename> class Ray; -class Train : public Vehicle, public Collection<RailVehicle, false>, public Can<Go>, public Can<Idle> { +class Train : public Vehicle, public UniqueCollection<RailVehicle>, public Can<Go>, public Can<Idle> { public: explicit Train(const Link::CPtr & link, float linkDist = 0) : Vehicle {link, linkDist} { } |