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| author | Dan Goodliffe <dan.goodliffe@octal.co.uk> | 2026-03-06 14:22:28 +0000 |
|---|---|---|
| committer | Dan Goodliffe <dan.goodliffe@octal.co.uk> | 2026-03-06 14:22:28 +0000 |
| commit | cf0ecc35ed114c6bf54fce9c6228d60dbba1a3b5 (patch) | |
| tree | 7ad39a785511e5137859dbef6c940124182b8447 /game/vehicles | |
| parent | Extend glVertexArray with VertexArrayConfigurator (diff) | |
| download | ilt-cf0ecc35ed114c6bf54fce9c6228d60dbba1a3b5.tar.bz2 ilt-cf0ecc35ed114c6bf54fce9c6228d60dbba1a3b5.tar.xz ilt-cf0ecc35ed114c6bf54fce9c6228d60dbba1a3b5.zip | |
Replace use of VertexArrayObject with glVertexArray/glBuffer DSA versions
Diffstat (limited to 'game/vehicles')
| -rw-r--r-- | game/vehicles/railVehicleClass.cpp | 13 |
1 files changed, 6 insertions, 7 deletions
diff --git a/game/vehicles/railVehicleClass.cpp b/game/vehicles/railVehicleClass.cpp index 21f01c8..a11b435 100644 --- a/game/vehicles/railVehicleClass.cpp +++ b/game/vehicles/railVehicleClass.cpp @@ -1,7 +1,6 @@ #include "railVehicleClass.h" #include "gfx/gl/sceneShader.h" #include "gfx/gl/shadowMapper.h" -#include "gfx/gl/vertexArrayObject.h" #include <array> #include <glm/glm.hpp> #include <lib/resource.h> @@ -34,14 +33,14 @@ void RailVehicleClass::postLoad() { texture = getTexture(); - bodyMesh->configureVAO(instanceVAO) - .addAttribs<LocationVertex, &LocationVertex::body, &LocationVertex::bodyPos>(instances.bufferName(), 1); + bodyMesh->configureVAO(instanceVAO, 0) + .addAttribs<LocationVertex, &LocationVertex::body, &LocationVertex::bodyPos>(1, instances.bufferName()); bogies.front() - ->configureVAO(instancesBogiesVAO.front()) - .addAttribs<LocationVertex, &LocationVertex::front, &LocationVertex::frontPos>(instances.bufferName(), 1); + ->configureVAO(instancesBogiesVAO.front(), 0) + .addAttribs<LocationVertex, &LocationVertex::front, &LocationVertex::frontPos>(1, instances.bufferName()); bogies.back() - ->configureVAO(instancesBogiesVAO.back()) - .addAttribs<LocationVertex, &LocationVertex::back, &LocationVertex::backPos>(instances.bufferName(), 1); + ->configureVAO(instancesBogiesVAO.back(), 0) + .addAttribs<LocationVertex, &LocationVertex::back, &LocationVertex::backPos>(1, instances.bufferName()); static_assert(sizeof(LocationVertex) == 144UL); } |
