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authorDan Goodliffe <dan@randomdan.homeip.net>2025-03-06 00:25:22 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2025-03-07 02:04:35 +0000
commit625b78bba16dcbbe97fa84bbf8f2273472d79ade (patch)
tree726fb728ee2f04eeed06875cb59c46cd5147a311 /game/vehicles
parentSplit core view definition out of Camera into Frustum (diff)
downloadilt-625b78bba16dcbbe97fa84bbf8f2273472d79ade.tar.bz2
ilt-625b78bba16dcbbe97fa84bbf8f2273472d79ade.tar.xz
ilt-625b78bba16dcbbe97fa84bbf8f2273472d79ade.zip
Pass frustum into render functions
Support for culling objects outside the view frustum
Diffstat (limited to 'game/vehicles')
-rw-r--r--game/vehicles/railVehicleClass.cpp2
-rw-r--r--game/vehicles/railVehicleClass.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/game/vehicles/railVehicleClass.cpp b/game/vehicles/railVehicleClass.cpp
index 34c1359..179b570 100644
--- a/game/vehicles/railVehicleClass.cpp
+++ b/game/vehicles/railVehicleClass.cpp
@@ -33,7 +33,7 @@ RailVehicleClass::postLoad()
}
void
-RailVehicleClass::render(const SceneShader & shader) const
+RailVehicleClass::render(const SceneShader & shader, const Frustum &) const
{
if (const auto count = static_cast<GLsizei>(instances.size())) {
if (texture) {
diff --git a/game/vehicles/railVehicleClass.h b/game/vehicles/railVehicleClass.h
index 88f08c5..2c1fd2b 100644
--- a/game/vehicles/railVehicleClass.h
+++ b/game/vehicles/railVehicleClass.h
@@ -14,7 +14,7 @@ class Location;
class RailVehicleClass : public Renderable, public Asset {
public:
- void render(const SceneShader & shader) const override;
+ void render(const SceneShader & shader, const Frustum &) const override;
void shadows(const ShadowMapper & shadowMapper) const override;
struct LocationVertex {