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authorDan Goodliffe <dan@randomdan.homeip.net>2025-03-10 02:12:16 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2025-03-11 01:13:59 +0000
commit194148abd9ab89a5a514a37b7717b7c4de6aa758 (patch)
tree5163df40e57c4c55b4a6035e699572bd55b0d7cf /game/vehicles
parentSimplify ShadowMapper with AxisAlignedBoundingBox (diff)
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Pass a Frustum to shadow renderers
The frustum might not be correct at this stage.
Diffstat (limited to 'game/vehicles')
-rw-r--r--game/vehicles/railVehicleClass.cpp2
-rw-r--r--game/vehicles/railVehicleClass.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/game/vehicles/railVehicleClass.cpp b/game/vehicles/railVehicleClass.cpp
index 179b570..162a29a 100644
--- a/game/vehicles/railVehicleClass.cpp
+++ b/game/vehicles/railVehicleClass.cpp
@@ -47,7 +47,7 @@ RailVehicleClass::render(const SceneShader & shader, const Frustum &) const
}
void
-RailVehicleClass::shadows(const ShadowMapper & mapper) const
+RailVehicleClass::shadows(const ShadowMapper & mapper, const Frustum &) const
{
if (const auto count = static_cast<GLsizei>(instances.size())) {
mapper.dynamicPointInst.use();
diff --git a/game/vehicles/railVehicleClass.h b/game/vehicles/railVehicleClass.h
index 2c1fd2b..6eb4ca5 100644
--- a/game/vehicles/railVehicleClass.h
+++ b/game/vehicles/railVehicleClass.h
@@ -15,7 +15,7 @@ class Location;
class RailVehicleClass : public Renderable, public Asset {
public:
void render(const SceneShader & shader, const Frustum &) const override;
- void shadows(const ShadowMapper & shadowMapper) const override;
+ void shadows(const ShadowMapper & shadowMapper, const Frustum &) const override;
struct LocationVertex {
glm::mat3 body, front, back;