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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-03-10 02:12:16 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-03-11 01:13:59 +0000 |
commit | 194148abd9ab89a5a514a37b7717b7c4de6aa758 (patch) | |
tree | 5163df40e57c4c55b4a6035e699572bd55b0d7cf /game/vehicles | |
parent | Simplify ShadowMapper with AxisAlignedBoundingBox (diff) | |
download | ilt-194148abd9ab89a5a514a37b7717b7c4de6aa758.tar.bz2 ilt-194148abd9ab89a5a514a37b7717b7c4de6aa758.tar.xz ilt-194148abd9ab89a5a514a37b7717b7c4de6aa758.zip |
Pass a Frustum to shadow renderers
The frustum might not be correct at this stage.
Diffstat (limited to 'game/vehicles')
-rw-r--r-- | game/vehicles/railVehicleClass.cpp | 2 | ||||
-rw-r--r-- | game/vehicles/railVehicleClass.h | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/game/vehicles/railVehicleClass.cpp b/game/vehicles/railVehicleClass.cpp index 179b570..162a29a 100644 --- a/game/vehicles/railVehicleClass.cpp +++ b/game/vehicles/railVehicleClass.cpp @@ -47,7 +47,7 @@ RailVehicleClass::render(const SceneShader & shader, const Frustum &) const } void -RailVehicleClass::shadows(const ShadowMapper & mapper) const +RailVehicleClass::shadows(const ShadowMapper & mapper, const Frustum &) const { if (const auto count = static_cast<GLsizei>(instances.size())) { mapper.dynamicPointInst.use(); diff --git a/game/vehicles/railVehicleClass.h b/game/vehicles/railVehicleClass.h index 2c1fd2b..6eb4ca5 100644 --- a/game/vehicles/railVehicleClass.h +++ b/game/vehicles/railVehicleClass.h @@ -15,7 +15,7 @@ class Location; class RailVehicleClass : public Renderable, public Asset { public: void render(const SceneShader & shader, const Frustum &) const override; - void shadows(const ShadowMapper & shadowMapper) const override; + void shadows(const ShadowMapper & shadowMapper, const Frustum &) const override; struct LocationVertex { glm::mat3 body, front, back; |