summaryrefslogtreecommitdiff
path: root/game/vehicles/vehicle.h
diff options
context:
space:
mode:
authorDan Goodliffe <dan@randomdan.homeip.net>2021-03-09 00:28:33 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2021-03-09 00:28:33 +0000
commitea8ae67d068fc5a1a2229e1ed17c795498024c71 (patch)
treea845feb41885843e68a291886c60fc476f0e9e12 /game/vehicles/vehicle.h
parentInitial commit of the orders/activities system (diff)
downloadilt-ea8ae67d068fc5a1a2229e1ed17c795498024c71.tar.bz2
ilt-ea8ae67d068fc5a1a2229e1ed17c795498024c71.tar.xz
ilt-ea8ae67d068fc5a1a2229e1ed17c795498024c71.zip
Push link based movement into Vehicle
I think it's fair to make all vehicles uses links and nodes to navigate... even if those links, nodes are private to that vehicle
Diffstat (limited to 'game/vehicles/vehicle.h')
-rw-r--r--game/vehicles/vehicle.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/game/vehicles/vehicle.h b/game/vehicles/vehicle.h
index c4c8beb..1fc8365 100644
--- a/game/vehicles/vehicle.h
+++ b/game/vehicles/vehicle.h
@@ -23,6 +23,7 @@ public:
ActivityPtr currentActivity;
protected:
+ void move(TickDuration dur);
LinkHistory linkHist;
};
using VehicleWPtr = std::weak_ptr<Vehicle>;