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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-01-02 21:07:37 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-01-02 21:07:37 +0000 |
commit | 7c8b8a39fd36e190578587d8d92f28f460a1fc4b (patch) | |
tree | 03c0943bcec657992aa92afb91a3613eb1c8423b /game/vehicles/train.cpp | |
parent | No need to pass GameState around, it has a global pointer (diff) | |
download | ilt-7c8b8a39fd36e190578587d8d92f28f460a1fc4b.tar.bz2 ilt-7c8b8a39fd36e190578587d8d92f28f460a1fc4b.tar.xz ilt-7c8b8a39fd36e190578587d8d92f28f460a1fc4b.zip |
Encapsulate Ray
Diffstat (limited to 'game/vehicles/train.cpp')
-rw-r--r-- | game/vehicles/train.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/game/vehicles/train.cpp b/game/vehicles/train.cpp index 4f19bed..05915c4 100644 --- a/game/vehicles/train.cpp +++ b/game/vehicles/train.cpp @@ -9,6 +9,8 @@ #include <optional> #include <utility> +class Ray; + void Train::render(const Shader & shader) const { @@ -24,9 +26,9 @@ Train::getBogiePosition(float linkDist, float dist) const } bool -Train::intersectRay(const glm::vec3 & pos, const glm::vec3 & dir, glm::vec2 * baryPos, float * eh) const +Train::intersectRay(const Ray & ray, glm::vec2 * baryPos, float * eh) const { - return applyOne(&RailVehicle::intersectRay, pos, dir, baryPos, eh) != end(); + return applyOne(&RailVehicle::intersectRay, ray, baryPos, eh) != end(); } void |