From 7c8b8a39fd36e190578587d8d92f28f460a1fc4b Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sun, 2 Jan 2022 21:07:37 +0000 Subject: Encapsulate Ray --- game/vehicles/train.cpp | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'game/vehicles/train.cpp') diff --git a/game/vehicles/train.cpp b/game/vehicles/train.cpp index 4f19bed..05915c4 100644 --- a/game/vehicles/train.cpp +++ b/game/vehicles/train.cpp @@ -9,6 +9,8 @@ #include #include +class Ray; + void Train::render(const Shader & shader) const { @@ -24,9 +26,9 @@ Train::getBogiePosition(float linkDist, float dist) const } bool -Train::intersectRay(const glm::vec3 & pos, const glm::vec3 & dir, glm::vec2 * baryPos, float * eh) const +Train::intersectRay(const Ray & ray, glm::vec2 * baryPos, float * eh) const { - return applyOne(&RailVehicle::intersectRay, pos, dir, baryPos, eh) != end(); + return applyOne(&RailVehicle::intersectRay, ray, baryPos, eh) != end(); } void -- cgit v1.2.3