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authorDan Goodliffe <dan@randomdan.homeip.net>2021-02-21 16:43:56 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2021-02-21 16:48:04 +0000
commit605db8cd3778bd2f58a956a0776c1001d7286def (patch)
treef7cad28fb8480cf6b7f11353907c4fed9856f04c /game/vehicles/railloco.h
parentfix.arc (diff)
downloadilt-605db8cd3778bd2f58a956a0776c1001d7286def.tar.bz2
ilt-605db8cd3778bd2f58a956a0776c1001d7286def.tar.xz
ilt-605db8cd3778bd2f58a956a0776c1001d7286def.zip
Named model parts, fix bogie spelling, new brush47 model
Diffstat (limited to 'game/vehicles/railloco.h')
-rw-r--r--game/vehicles/railloco.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/game/vehicles/railloco.h b/game/vehicles/railloco.h
index df5f970..ddc706f 100644
--- a/game/vehicles/railloco.h
+++ b/game/vehicles/railloco.h
@@ -12,7 +12,7 @@ class Shader;
class Texture;
class RailVehicle : public Vehicle {
public:
- struct Bogey {
+ struct Bogie {
Transform location;
MeshPtr mesh;
};
@@ -20,7 +20,7 @@ public:
using Vehicle::Vehicle;
void render(const Shader & shader) const override;
- std::array<Bogey, 2> bogeys;
+ std::array<Bogie, 2> bogies;
MeshPtr bodyMesh;
std::shared_ptr<Texture> texture;
float wheelBase;
@@ -45,7 +45,7 @@ public:
private:
void move(TickDuration dur);
- [[nodiscard]] Transform getBogeyPosition(float linkDist, float dist) const;
+ [[nodiscard]] Transform getBogiePosition(float linkDist, float dist) const;
void updateRailVehiclePosition(RailVehicle *, float trailBy) const;
void updateWagons() const;
};