summaryrefslogtreecommitdiff
path: root/game/vehicles/railVehicleClass.h
diff options
context:
space:
mode:
authorDan Goodliffe <dan@randomdan.homeip.net>2025-04-18 19:43:44 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2025-04-18 19:43:44 +0100
commit6036877ac4e92da3185f21d5928bf3ed28d685b2 (patch)
tree5e5a5f6ad09e196bbecfbfec2a9a3c8f02262ca3 /game/vehicles/railVehicleClass.h
parentMerge branch 'openmesh-11' (diff)
parentRemember selected asset id and reload/reselect resource file on change (diff)
downloadilt-6036877ac4e92da3185f21d5928bf3ed28d685b2.tar.bz2
ilt-6036877ac4e92da3185f21d5928bf3ed28d685b2.tar.xz
ilt-6036877ac4e92da3185f21d5928bf3ed28d685b2.zip
Merge branch 'resviewer'HEADmain
Diffstat (limited to 'game/vehicles/railVehicleClass.h')
-rw-r--r--game/vehicles/railVehicleClass.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/game/vehicles/railVehicleClass.h b/game/vehicles/railVehicleClass.h
index 6eb4ca5..ccff3e2 100644
--- a/game/vehicles/railVehicleClass.h
+++ b/game/vehicles/railVehicleClass.h
@@ -17,6 +17,8 @@ public:
void render(const SceneShader & shader, const Frustum &) const override;
void shadows(const ShadowMapper & shadowMapper, const Frustum &) const override;
+ [[nodiscard]] std::any createAt(const Location &) const override;
+
struct LocationVertex {
glm::mat3 body, front, back;
GlobalPosition3D bodyPos, frontPos, backPos;