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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-04-07 20:48:14 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-04-07 20:48:14 +0100 |
commit | c2aecdc0d6089a3c41b3d15c45cdb49fee6a45cc (patch) | |
tree | 0bc8c296e89e53c6f0d9d9e9010adf2db2dc3100 /game/vehicles/railVehicleClass.h | |
parent | More uniform/flexible window constructors (diff) | |
download | ilt-c2aecdc0d6089a3c41b3d15c45cdb49fee6a45cc.tar.bz2 ilt-c2aecdc0d6089a3c41b3d15c45cdb49fee6a45cc.tar.xz ilt-c2aecdc0d6089a3c41b3d15c45cdb49fee6a45cc.zip |
Add Asset interface to create an arbitrarily placed instance
InstanceProxy is returned out via a std::any containing a
std::shared_ptr because any can only contain copyable things.
Diffstat (limited to 'game/vehicles/railVehicleClass.h')
-rw-r--r-- | game/vehicles/railVehicleClass.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/game/vehicles/railVehicleClass.h b/game/vehicles/railVehicleClass.h index 6eb4ca5..ccff3e2 100644 --- a/game/vehicles/railVehicleClass.h +++ b/game/vehicles/railVehicleClass.h @@ -17,6 +17,8 @@ public: void render(const SceneShader & shader, const Frustum &) const override; void shadows(const ShadowMapper & shadowMapper, const Frustum &) const override; + [[nodiscard]] std::any createAt(const Location &) const override; + struct LocationVertex { glm::mat3 body, front, back; GlobalPosition3D bodyPos, frontPos, backPos; |