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authorDan Goodliffe <dan@randomdan.homeip.net>2022-11-03 18:25:28 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2022-11-03 18:25:28 +0000
commitf848ad0e672d913c36fcb86533cbc11a9cf9d9ea (patch)
treee8384bdb074a4e3e53fd9a218b9d9910e6a8256d /game/vehicles/railVehicleClass.h
parentTidied Scene Renderer (diff)
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Rename Shader to SceneShader
Diffstat (limited to 'game/vehicles/railVehicleClass.h')
-rw-r--r--game/vehicles/railVehicleClass.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/game/vehicles/railVehicleClass.h b/game/vehicles/railVehicleClass.h
index 604af6a..7249e76 100644
--- a/game/vehicles/railVehicleClass.h
+++ b/game/vehicles/railVehicleClass.h
@@ -5,7 +5,7 @@
#include <memory>
#include <string>
-class Shader;
+class SceneShader;
class Texture;
class ObjParser;
class Location;
@@ -14,7 +14,7 @@ class RailVehicleClass {
public:
explicit RailVehicleClass(const std::string & name);
- void render(const Shader &, const Location &, const std::array<Location, 2> &) const;
+ void render(const SceneShader &, const Location &, const std::array<Location, 2> &) const;
std::array<Mesh::Ptr, 2> bogies;
Mesh::Ptr bodyMesh;