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authorDan Goodliffe <dan@randomdan.homeip.net>2023-03-04 15:26:35 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2023-03-04 15:26:35 +0000
commit74b86470aec99b87a1f3545b7d3799dbf0c1e90c (patch)
tree368a0473ef2f735444f27a0d7088a22e231dd085 /game/vehicles/railVehicleClass.h
parentDynamicPoint shadow render now supports updating the position without calling... (diff)
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RailVehicleClass now renders bogie shadows as well as body
Diffstat (limited to 'game/vehicles/railVehicleClass.h')
-rw-r--r--game/vehicles/railVehicleClass.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/game/vehicles/railVehicleClass.h b/game/vehicles/railVehicleClass.h
index c50dacc..a2222fb 100644
--- a/game/vehicles/railVehicleClass.h
+++ b/game/vehicles/railVehicleClass.h
@@ -18,7 +18,7 @@ public:
RailVehicleClass();
void render(const SceneShader &, const Location &, const std::array<Location, 2> &) const;
- void shadows(const ShadowMapper &, const Location &) const;
+ void shadows(const ShadowMapper &, const Location &, const std::array<Location, 2> &) const;
std::array<Mesh::Ptr, 2> bogies;
Mesh::Ptr bodyMesh;