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authorDan Goodliffe <dan@randomdan.homeip.net>2023-11-13 00:17:11 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2023-11-13 00:17:11 +0000
commit356e874050e5ad5af87b04a2bb01ce34a86640bb (patch)
treec3f2a5d548340821378f6d79b03c81bd63382282 /game/vehicles/railVehicleClass.h
parentRefactor BufferedLocationT to use a callback (diff)
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Send position and rotation matrix to GPU separately
Diffstat (limited to 'game/vehicles/railVehicleClass.h')
-rw-r--r--game/vehicles/railVehicleClass.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/game/vehicles/railVehicleClass.h b/game/vehicles/railVehicleClass.h
index 4668d7d..16dce01 100644
--- a/game/vehicles/railVehicleClass.h
+++ b/game/vehicles/railVehicleClass.h
@@ -20,6 +20,7 @@ public:
struct LocationVertex {
glm::mat4 body, front, back;
+ Position3D bodyPos, frontPos, backPos;
};
std::array<Mesh::Ptr, 2> bogies;