diff options
author | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-01-02 21:07:37 +0000 |
---|---|---|
committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-01-02 21:07:37 +0000 |
commit | 7c8b8a39fd36e190578587d8d92f28f460a1fc4b (patch) | |
tree | 03c0943bcec657992aa92afb91a3613eb1c8423b /game/vehicles/railVehicle.h | |
parent | No need to pass GameState around, it has a global pointer (diff) | |
download | ilt-7c8b8a39fd36e190578587d8d92f28f460a1fc4b.tar.bz2 ilt-7c8b8a39fd36e190578587d8d92f28f460a1fc4b.tar.xz ilt-7c8b8a39fd36e190578587d8d92f28f460a1fc4b.zip |
Encapsulate Ray
Diffstat (limited to 'game/vehicles/railVehicle.h')
-rw-r--r-- | game/vehicles/railVehicle.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/game/vehicles/railVehicle.h b/game/vehicles/railVehicle.h index f52b154..5fbe1ed 100644 --- a/game/vehicles/railVehicle.h +++ b/game/vehicles/railVehicle.h @@ -10,6 +10,7 @@ #include <utility> class Shader; +class Ray; class Train; class RailVehicle : public Renderable, Selectable { @@ -19,7 +20,7 @@ public: void move(const Train *, float & trailBy); void render(const Shader & shader) const override; - [[nodiscard]] bool intersectRay(const glm::vec3 &, const glm::vec3 &, glm::vec2 *, float *) const override; + [[nodiscard]] bool intersectRay(const Ray &, glm::vec2 *, float *) const override; Location location; |