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authorDan Goodliffe <dan@randomdan.homeip.net>2023-10-31 01:26:58 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2023-10-31 02:38:22 +0000
commita0f1dc90aabd4cb5cfe2aef7116af170e6d0b953 (patch)
tree6d31ec9e79f94d04d7270c754d5bd8c0814d57d7 /game/terrain2.h
parentInitial commit of walk/walkUtil terrain (diff)
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Helper type for storing/passing/returning a point and its containing face
point is const as face is mutable as a cache of the face containing point.
Diffstat (limited to 'game/terrain2.h')
-rw-r--r--game/terrain2.h10
1 files changed, 10 insertions, 0 deletions
diff --git a/game/terrain2.h b/game/terrain2.h
index 848c36e..e516719 100644
--- a/game/terrain2.h
+++ b/game/terrain2.h
@@ -18,6 +18,13 @@ class TerrainMesh : public OpenMesh::TriMesh_ArrayKernelT<TerrainTraits> {
public:
explicit TerrainMesh(const std::filesystem::path &);
+ struct PointFace {
+ PointFace(const glm::vec2 p) : point {p} { }
+
+ const glm::vec2 point;
+ mutable FaceHandle face {};
+ };
+
[[nodiscard]] FaceHandle findPoint(glm::vec2) const;
[[nodiscard]] FaceHandle findPoint(glm::vec2, FaceHandle start) const;
@@ -28,4 +35,7 @@ protected:
[[nodiscard]] static bool triangleContainsPoint(const glm::vec2, const glm::vec2, const glm::vec2, const glm::vec2);
[[nodiscard]] bool triangleContainsPoint(const glm::vec2, FaceHandle) const;
[[nodiscard]] bool triangleContainsPoint(const glm::vec2, ConstFaceVertexIter) const;
+
+ bool locate(const PointFace &) const;
+ bool locate(const PointFace &, FaceHandle start) const;
};