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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-11-02 20:38:10 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-11-02 20:38:10 +0000 |
commit | 8a5d36623e4fa261aea16731954c9987dcbb1ef1 (patch) | |
tree | 1b00a22c77affc45babb1401e9ffe73d07347224 /game/terrain2.h | |
parent | Generic N-dimensional terrain triangle (diff) | |
download | ilt-8a5d36623e4fa261aea16731954c9987dcbb1ef1.tar.bz2 ilt-8a5d36623e4fa261aea16731954c9987dcbb1ef1.tar.xz ilt-8a5d36623e4fa261aea16731954c9987dcbb1ef1.zip |
Terrain mesh method for getting the height/position at a point on the surface
Diffstat (limited to 'game/terrain2.h')
-rw-r--r-- | game/terrain2.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/game/terrain2.h b/game/terrain2.h index c2c3d19..f1d288e 100644 --- a/game/terrain2.h +++ b/game/terrain2.h @@ -58,6 +58,8 @@ public: [[nodiscard]] FaceHandle findPoint(glm::vec2) const; [[nodiscard]] FaceHandle findPoint(glm::vec2, FaceHandle start) const; + [[nodiscard]] glm::vec3 positionAt(const PointFace &) const; + void walk(const PointFace & from, const glm::vec2 to, const std::function<void(FaceHandle)> & op) const; void walkUntil(const PointFace & from, const glm::vec2 to, const std::function<bool(FaceHandle)> & op) const; |