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authorDan Goodliffe <dan@randomdan.homeip.net>2023-10-31 01:26:58 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2023-10-31 02:38:22 +0000
commita0f1dc90aabd4cb5cfe2aef7116af170e6d0b953 (patch)
tree6d31ec9e79f94d04d7270c754d5bd8c0814d57d7 /game/terrain2.cpp
parentInitial commit of walk/walkUtil terrain (diff)
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Helper type for storing/passing/returning a point and its containing face
point is const as face is mutable as a cache of the face containing point.
Diffstat (limited to 'game/terrain2.cpp')
-rw-r--r--game/terrain2.cpp18
1 files changed, 18 insertions, 0 deletions
diff --git a/game/terrain2.cpp b/game/terrain2.cpp
index 3e24778..e98cebb 100644
--- a/game/terrain2.cpp
+++ b/game/terrain2.cpp
@@ -54,6 +54,24 @@ TerrainMesh::findPoint(glm::vec2 p) const
return findPoint(p, *faces_begin());
}
+bool
+TerrainMesh::locate(const TerrainMesh::PointFace & pointFace, FaceHandle start) const
+{
+ if (pointFace.face.is_valid()) {
+ assert(triangleContainsPoint(pointFace.point, pointFace.face));
+ return true;
+ }
+ else {
+ return (pointFace.face = findPoint(pointFace.point, start)).is_valid();
+ }
+}
+
+bool
+TerrainMesh::locate(const TerrainMesh::PointFace & pointFace) const
+{
+ return locate(pointFace, *faces_begin());
+}
+
namespace {
[[nodiscard]] constexpr inline bool
pointLeftOfLine(const glm::vec2 p, const glm::vec2 e1, const glm::vec2 e2)