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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-02-20 14:06:29 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-02-20 14:06:29 +0000 |
commit | b77024de4351bcddee5c4781aa9fc031131f293b (patch) | |
tree | c51d7c8add4c450a0b6e980da88830fa53215171 /game/terrain.h | |
parent | dos2unix shader sources (diff) | |
download | ilt-b77024de4351bcddee5c4781aa9fc031131f293b.tar.bz2 ilt-b77024de4351bcddee5c4781aa9fc031131f293b.tar.xz ilt-b77024de4351bcddee5c4781aa9fc031131f293b.zip |
Pass linters
Diffstat (limited to 'game/terrain.h')
-rw-r--r-- | game/terrain.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/game/terrain.h b/game/terrain.h index 2cec963..979a8e0 100644 --- a/game/terrain.h +++ b/game/terrain.h @@ -2,9 +2,8 @@ #define TERRAIN_H #include "collection.hpp" -#include "worldobject.h" +#include "game/worldobject.h" #include <gfx/models/mesh.h> -#include <gfx/models/vertex.hpp> #include <gfx/renderable.h> #include <memory> #include <string> @@ -12,6 +11,7 @@ class Shader; class Texture; +class Vertex; class Terrain : public WorldObject, public Renderable { public: |