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authorDan Goodliffe <dan@randomdan.homeip.net>2022-12-03 03:41:32 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2022-12-03 03:41:32 +0000
commitaa75b018f3b97c72b57de68867417cbda51439c3 (patch)
tree446efaad2727ae6bff6433e8bfbf590e99d5e310 /game/terrain.h
parentAdd GL_DEBUG_OUTPUT with boost test error handling to test-render context (diff)
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Initial commit of the shadow map generator and shadows render interface
Lots of hard coding, buggy in places, far from great, but the basics work.
Diffstat (limited to 'game/terrain.h')
-rw-r--r--game/terrain.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/game/terrain.h b/game/terrain.h
index 70f947c..879d173 100644
--- a/game/terrain.h
+++ b/game/terrain.h
@@ -16,6 +16,7 @@ public:
explicit Terrain(std::shared_ptr<GeoData>);
void render(const SceneShader & shader) const override;
+ void shadows(const ShadowMapper &) const override;
void tick(TickDuration) override;
float waveCycle {0.F};