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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-02-17 01:17:09 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-02-17 01:17:09 +0000 |
commit | a498e83b1587027fdf0eb11e14e38363d3c00470 (patch) | |
tree | ec1b4d2141b0d389b879affd0bcb46ecb1abed51 /game/terrain.h | |
parent | Support multiple shader programs, set by model (diff) | |
download | ilt-a498e83b1587027fdf0eb11e14e38363d3c00470.tar.bz2 ilt-a498e83b1587027fdf0eb11e14e38363d3c00470.tar.xz ilt-a498e83b1587027fdf0eb11e14e38363d3c00470.zip |
Don't keep the terrain vertex and index vectors
Diffstat (limited to 'game/terrain.h')
-rw-r--r-- | game/terrain.h | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/game/terrain.h b/game/terrain.h index 81ee128..9b5e25e 100644 --- a/game/terrain.h +++ b/game/terrain.h @@ -25,13 +25,9 @@ public: private: static constexpr unsigned int NUM_BUFFERS {4}; - void finish(unsigned int width, unsigned int height, unsigned int resolution); - - Vertex & v(unsigned int width, unsigned int x, unsigned int z); + void finish(unsigned int width, unsigned int height, unsigned int resolution, std::vector<Vertex> &); Collection<Mesh, false> meshes; - std::vector<Vertex> vertices; - std::vector<unsigned int> indices; std::shared_ptr<Texture> texture; }; |