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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-02-17 01:36:03 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-02-17 01:36:30 +0000 |
commit | 9cc74b8e88d0a8c6a92d5fc870730f91b1df3eb7 (patch) | |
tree | 77b264c4944aad4854df29c62e4f07de0e5c9db4 /game/terrain.h | |
parent | Split landmass and water meshes (diff) | |
download | ilt-9cc74b8e88d0a8c6a92d5fc870730f91b1df3eb7.tar.bz2 ilt-9cc74b8e88d0a8c6a92d5fc870730f91b1df3eb7.tar.xz ilt-9cc74b8e88d0a8c6a92d5fc870730f91b1df3eb7.zip |
Split landmass and water textures
Diffstat (limited to 'game/terrain.h')
-rw-r--r-- | game/terrain.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/game/terrain.h b/game/terrain.h index ff3f92e..1aed1c5 100644 --- a/game/terrain.h +++ b/game/terrain.h @@ -29,7 +29,7 @@ private: void addWater(unsigned int width, unsigned int height, unsigned int resolution); Collection<Mesh, false> meshes; - std::shared_ptr<Texture> texture; + std::shared_ptr<Texture> grass, water; }; #endif |