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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-01-31 14:02:13 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-02-04 19:29:49 +0000 |
commit | 74a2cf310f4891e17157b508edb0ea982b03619e (patch) | |
tree | 662751c0249a57d3988d4c8a624e6c8882a6ea0e /game/terrain.h | |
parent | Create mesh direct from vertices and indices (diff) | |
download | ilt-74a2cf310f4891e17157b508edb0ea982b03619e.tar.bz2 ilt-74a2cf310f4891e17157b508edb0ea982b03619e.tar.xz ilt-74a2cf310f4891e17157b508edb0ea982b03619e.zip |
Create terrain as collection of meshes
Diffstat (limited to 'game/terrain.h')
-rw-r--r-- | game/terrain.h | 11 |
1 files changed, 3 insertions, 8 deletions
diff --git a/game/terrain.h b/game/terrain.h index 64c4f96..81ee128 100644 --- a/game/terrain.h +++ b/game/terrain.h @@ -1,13 +1,12 @@ #ifndef TERRAIN_H #define TERRAIN_H +#include "collection.hpp" #include "worldobject.h" -#include <GL/glew.h> -#include <array> +#include <gfx/models/mesh.h> #include <gfx/models/vertex.hpp> #include <gfx/renderable.h> #include <memory> -#include <special_members.hpp> #include <string> #include <vector> @@ -18,9 +17,6 @@ class Terrain : public WorldObject, public Renderable { public: Terrain(); explicit Terrain(const std::string &); - ~Terrain() override; - NO_COPY(Terrain); - NO_MOVE(Terrain); void render(const Shader & shader) const override; @@ -33,8 +29,7 @@ private: Vertex & v(unsigned int width, unsigned int x, unsigned int z); - GLuint m_vertexArrayObject; - std::array<GLuint, NUM_BUFFERS> m_vertexArrayBuffers; + Collection<Mesh, false> meshes; std::vector<Vertex> vertices; std::vector<unsigned int> indices; std::shared_ptr<Texture> texture; |