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authorDan Goodliffe <dan@randomdan.homeip.net>2024-04-16 00:23:43 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2024-04-16 00:23:43 +0100
commit741bb027df58fd9f30f4d94cdaf2d6416e11e3ee (patch)
tree67a91f8c4f5394df90bf7ce149229bb85389749f /game/terrain.h
parentCreate terrain vertices per surface type (diff)
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Custom vertex, vertex shader and fragment shader for landmass
Handles global position type, colourBias for surface types
Diffstat (limited to 'game/terrain.h')
-rw-r--r--game/terrain.h9
1 files changed, 8 insertions, 1 deletions
diff --git a/game/terrain.h b/game/terrain.h
index 54593fc..d088f89 100644
--- a/game/terrain.h
+++ b/game/terrain.h
@@ -2,6 +2,7 @@
#include "chronology.h"
#include "collection.h"
+#include "config/types.h"
#include "game/worldobject.h"
#include <gfx/models/mesh.h>
#include <gfx/renderable.h>
@@ -20,10 +21,16 @@ public:
void tick(TickDuration) override;
+ struct Vertex {
+ GlobalPosition3D pos;
+ Normal3D normal;
+ RGB colourBias;
+ };
+
private:
void generateMeshes();
std::shared_ptr<GeoData> geoData;
- Collection<Mesh, false> meshes;
+ Collection<MeshT<Vertex>, false> meshes;
std::shared_ptr<Texture> grass;
};