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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-04-06 00:47:37 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-04-06 00:47:37 +0100 |
commit | 737ce277a6e49d88a04be1e384eef09d486f513b (patch) | |
tree | 2eeb29d316567b1157d7a32753658df5c5f36741 /game/terrain.h | |
parent | Merge remote-tracking branch 'origin/deform-terrain' (diff) | |
download | ilt-737ce277a6e49d88a04be1e384eef09d486f513b.tar.bz2 ilt-737ce277a6e49d88a04be1e384eef09d486f513b.tar.xz ilt-737ce277a6e49d88a04be1e384eef09d486f513b.zip |
Split water from terrain
Shares the geo data instance, and still has the same implementation at this stage.
Diffstat (limited to 'game/terrain.h')
-rw-r--r-- | game/terrain.h | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/game/terrain.h b/game/terrain.h index d62f138..54593fc 100644 --- a/game/terrain.h +++ b/game/terrain.h @@ -19,12 +19,11 @@ public: void shadows(const ShadowMapper &) const override; void tick(TickDuration) override; - float waveCycle {0.F}; private: void generateMeshes(); std::shared_ptr<GeoData> geoData; Collection<Mesh, false> meshes; - std::shared_ptr<Texture> grass, water; + std::shared_ptr<Texture> grass; }; |