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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-01-26 21:17:37 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-01-26 21:17:37 +0000 |
commit | 664d7c6700ccc4f71a2df9a5af4bee5591fb2d20 (patch) | |
tree | b875bc84b450dada66fa08d272955153b643ea9d /game/terrain.h | |
parent | Use vector sizes when passing terrain to opengl (diff) | |
download | ilt-664d7c6700ccc4f71a2df9a5af4bee5591fb2d20.tar.bz2 ilt-664d7c6700ccc4f71a2df9a5af4bee5591fb2d20.tar.xz ilt-664d7c6700ccc4f71a2df9a5af4bee5591fb2d20.zip |
Generate some random terrain with a water layer
Diffstat (limited to 'game/terrain.h')
-rw-r--r-- | game/terrain.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/game/terrain.h b/game/terrain.h index 4db99c5..c039730 100644 --- a/game/terrain.h +++ b/game/terrain.h @@ -27,6 +27,8 @@ public: private: static constexpr unsigned int NUM_BUFFERS {4}; + Vertex & v(unsigned int, unsigned int); + GLuint m_vertexArrayObject; std::array<GLuint, NUM_BUFFERS> m_vertexArrayBuffers; std::vector<Vertex> vertices; |